[Database] → [Enemies] → [Attack Patterns]

 

bm123

 

·Defines the contents of attack patterns.

·Under [Type] in [Condition], choose the condition for the attack pattern from one of the following options.

 

Always

Always uses this attack pattern.

Switch

The attack pattern will be chosen if a specified switch is ON. Click the [...] button to choose the switch number.

Turn Count

When the specified turn count has been reached by the enemy, the attack pattern can occur. The turn count is specified in the format “A x ? + B” (“A x ?” means a multiple of A).
For example, if A = 3 and B = 1, the attack pattern can occur on turns 1, 4, 7...After B turns, the pattern can occur every A turns.

Group Size

Specify the maximum and minimum group size from a range of 1 to 8. The attack pattern can occur if the number of enemies is within the given range.

Monster HP

If the enemy's HP is within the given range, the attack pattern can occur. Specify the maximum and minimum of the range as percentages of maximum HP (0~100%).

Monster MP

If the enemy's MP is within the given range, the attack pattern can occur. Specify the maximum and minimum of the range as percentages of maximum MP (0~100%).

Average Actor Level

If the party members' average level is within the given range, the Attack pattern can occur. Specify the maximum and minimum of the range within a range of levels 1 to 99 respectively.

Actor's Health

If the actors' exhaustion level is within the given range, the attack pattern can occur. Specify the maximum and minimum of the range as percentages (0~100%).

Exhaustion (%) = 100 – 100 x { (Total HP / Total maximum HP x 2 + Total MP / Total maximum MP) / 3 }

 

·Under [Rating] in [Attack Patterns], specify the value used to decide on a attack pattern within a range of 1 to 100. When there are multiple attack patterns that fit the conditions, the pattern with the highest rating will be chosen.

 

·Under [Switch ON after action] and [Switch OFF after action], specify switches to be toggled after the attack pattern is taken. Enable the respective checkbox and click the “...” button to specify the switch number. If no switch operation is necessary, disable the settings (uncheck the boxes).

 

·Under [Behavior], specify the action taken once the attack pattern has been chosen.

 

Basic Action

Normal actions that do not use a skill. Choose one of the following using the dropdown menu.

Normal Attack

Attacks.

Double Attack

Attacks with two consecutive normal attacks.

Defend

Until the next action is chosen, damage received will be reduced.

Watch

Do nothing during the turn. During battle, a message to that effect will be displayed.

Charge

Nothing will be done during the turn, but an attack made on the next turn will deal double damage to the target.

Self-Destruct

In exchange for its own defeat, deals damage to the actors.

Escape

Retreat from battle.

Do Nothing

Movement will be skipped. No message will be displayed.

Skills

Uses a skill. Choose the skill to use from the dropdown menu.

Transform

Transforms into another enemy character. Choose the character to transform into using the dropdown menu.

 

Process for Choosing Attack Patterns

·The action that the enemy character will take will be chosen based on the following rules.

 

1.Of all attack patterns, those that fit the “conditions” will be chosen. If there are multiple relevant conditions, (a) the one with the highest priority and (b) anything within 9 priority points of (a) will be considered.

2.The importance of each attack pattern is calculated based on the effectiveness of the action during the current situation in battle. These values will be mutually compared among the attack patterns that were considered, and converted into a choice probability (the percentage that each pattern comprises out of the total importance value).

3.Using the choice probabilities, the attack pattern will be randomly decided.