[Change HP]

 

Function

Changes an actor's HP.

Events where actors recover HP or take damage in a particular location (scene) can be made.

 

Settings

bm169

 

·Under [Target], specify the actor whose HP should be changed.

Entire Party

All the members of the party at the time the command is carried out will be the targets of this command.

Fixed

A particular actor will be the target. Choose the actor from the dropdown menu.

Variable

The actor with the same number as the value stored in the given variable will be the target.
For example, if variable no. 2 is specified which contains “5” at the time the command is processed, actor no. 5 will become the target of this command.

Choose the variable to use from the [Variable] window which can be opened by clicking the [...] button.

 

 

 

·Under [Operation], specify whether the actor should recover or lose HP.

Increase

Adds HP.

Decrease

Reduces HP.

 

·Under [Operand], choose one of the following methods to specify the amount by which the HP should be changed using the [Operation].

Fixed

Uses a constant value. Enter the value to change by within a range of 1~9999.

Variable

Uses a value stored in a variable.
For example, if variable no. 2 is specified which contains “5” at the time the command is processed, skill no. 5 will be learned (or forgotten).

Choose the variable to use from the [Variable] window which can be opened by clicking the [...] button.

 

·If [Allow Death] is enabled in [Options], when the actor's HP becomes 0 due to this command, the actor will be defeated. If the option is disabled, the actor will be left with 1 HP (only applicable if [Reduce HP] was chosen under [Operation].