[Change HP]
Function
Changes an actor's HP.
Events where actors recover HP or take damage in a particular location (scene) can be made.
Settings
·Under [Target], specify the actor whose HP should be changed.
Entire Party |
All the members of the party at the time the command is carried out will be the targets of this command. |
Fixed |
A particular actor will be the target. Choose the actor from the dropdown menu. |
Variable |
The actor with the same number as the value stored in the given variable will be the target. Choose the variable to use from the [Variable] window which can be opened by clicking the [...] button. |
·Under [Operation], specify whether the actor should recover or lose HP.
Increase |
Adds HP. |
Decrease |
Reduces HP. |
·Under [Operand], choose one of the following methods to specify the amount by which the HP should be changed using the [Operation].
Fixed |
Uses a constant value. Enter the value to change by within a range of 1~9999. |
Variable |
Uses a value stored in a variable. Choose the variable to use from the [Variable] window which can be opened by clicking the [...] button. |
·If [Allow Death] is enabled in [Options], when the actor's HP becomes 0 due to this command, the actor will be defeated. If the option is disabled, the actor will be left with 1 HP (only applicable if [Reduce HP] was chosen under [Operation].