[Change MP]

 

Function

·Changes an actor's MP.

 

Settings

bm170

 

·Under [Target], specify the actor whose MP should be changed.

Entire Party

All the members of the party at the time the command is carried out will be the targets of this command.

Fixed

A particular actor will be the target. Choose the actor from the dropdown menu.

Variable

The actor with the same number as the value stored in the given variable will be the target.
For example, if variable no. 2 is specified which contains “5” at the time the command is processed, actor no. 5 will become the target of this command.

Choose the variable to use from the [Variable] window which can be opened by clicking the [...] button.

 

·Under [Operation], specify whether the actor should recover or lose MP.

Increase

Adds MP.

Decrease

Reduces MP.

 

·Under [Operand], choose one of the following methods to specify the amount by which the MP should be changed using the [Operation].

Fixed

Uses a constant value. Enter the value to change by within a range of 1~9999.

Variable

Uses a value stored in a variable.
For example, if variable no. 2 is specified which contains “5” at the time the command is processed, skill no. 5 will be learned (or forgotten).

Choose the variable to use from the [Variable] window which can be opened by clicking the [...] button.