[Damage Processing]

 

 

Function

·Deals battle damage to an actor.

·Unlike reducing HP using the [Change HP] command, it is possible to deal amounts of damage that differ based on each actor's strengths and equipment.

 

Settings

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·Under [Target], specify the actor to receive damage.

Entire Party

All the members of the party at the time the command is carried out will be the targets of this command.

Fixed

A particular actor will be the target. Choose the actor from the dropdown menu.

Variable

The actor with the same number as the value stored in the given variable will be the target.
For example, if variable no. 2 is specified which contains “5” at the time the command is processed, actor no. 5 will become the target of this command.

Choose the variable to use from the [Variable] window which can be opened by clicking the [...] button.

 

·Under [Attack], enter the base attack damage value in the range of 1~999. Unlike normal battle damage calculation, the value is not halved, so enter the value as half of the enemy's attack strength.

·Under [Defense Modifier], enter the effectiveness of the target actor's defence against [Attack], within a range of 0~100%. At 100%, 1/4 of the defence will be subtracted from the attack.

·Under [Mind Modifier], enter the effectiveness of the target actor's intelligence against [Attack], within a range of 0~100%. At 100%, 1/8 of the intelligence will be subtracted from the attack.

·Under [Variance], enter the precision level for the actual damage value within a range of 0~10. For each level in precision, the range will increase by ±5%.

 

·If the checkbox for [Variable to Store Damage Value] is checked, specify a variables to receive the damage value. The variable can be chosen from the [Variables] window which can be opened by clicking [...].

The stored damage value can be used, for example, in a message window using the [Show Text] command to show the player how much damage was done.