[Damage Processing]
Function
·Deals battle damage to an actor.
·Unlike reducing HP using the [Change HP] command, it is possible to deal amounts of damage that differ based on each actor's strengths and equipment.
Settings
·Under [Target], specify the actor to receive damage.
Entire Party |
All the members of the party at the time the command is carried out will be the targets of this command. |
Fixed |
A particular actor will be the target. Choose the actor from the dropdown menu. |
Variable |
The actor with the same number as the value stored in the given variable will be the target. Choose the variable to use from the [Variable] window which can be opened by clicking the [...] button. |
·Under [Attack], enter the base attack damage value in the range of 1~999. Unlike normal battle damage calculation, the value is not halved, so enter the value as half of the enemy's attack strength.
·Under [Defense Modifier], enter the effectiveness of the target actor's defence against [Attack], within a range of 0~100%. At 100%, 1/4 of the defence will be subtracted from the attack.
·Under [Mind Modifier], enter the effectiveness of the target actor's intelligence against [Attack], within a range of 0~100%. At 100%, 1/8 of the intelligence will be subtracted from the attack.
·Under [Variance], enter the precision level for the actual damage value within a range of 0~10. For each level in precision, the range will increase by ±5%.
·If the checkbox for [Variable to Store Damage Value] is checked, specify a variables to receive the damage value. The variable can be chosen from the [Variables] window which can be opened by clicking [...].
The stored damage value can be used, for example, in a message window using the [Show Text] command to show the player how much damage was done.