[Database] → [Animations 2]
Common settings
1.Weapon/Poses/Animation Type
·Changes the entries to edit. Click the tab containing the relevant entry to edit.
2.Name
·The name of the animation entry. Each animation entry is a collection of related animations (weapons/poses/animation types).
Weapon
3.Change page
·Under “Weapon”, 8 kinds of animations can be displayed on each page.
·There are 4 pages, for a total of 32 animations per character.
4.Animation Viewer
·Displays the selected graphic file.
5.Weapon Graphic
·Specify the weapon animation graphic from the [Weapon animation] window that is displayed when the [Set] button is clicked.
·When a file is selected from the list on the left side of the window, it will be previewed on the right side. Click to select the graphic to use.
6.Weapon Animation name
·The name of this weapon animation.
7.Character Graphic
·Choose the character animation to display in the animation viewer.
Right Hand |
Overlaid over the “Right Attack” under “Poses.” |
Left Hand |
Overlaid over the “Left Attack” under “Poses." |
Both Hands |
Animation in the order of “Righ Attack” then “Left Attack.” |
Weapon Only |
Displays only the weapon animation without displaying the character. |
Poses
8.Change page
Under “Poses”, 8 kinds of animations can be displayed on each page.
There are 4 pages, for a total of 32 animations per character.
9.Animation viewer
·Displays the selected graphic file.
·The animation is automatic, so testing is carried out here.
10.Pose graphic
·Click the [Set] button to open the [Battle Graphics] window to specify the graphic used for creating the basic animation.
11.Name of basic character animation
·This is the name of the basic character animation.
·The 1~12 animation names below cannot be changed.
Basic (Idle) |
The animation when no action is being taken. |
Right Attack |
The animation for attacking with the right hand. |
Left Attack |
The animation for attacking with the left hand. |
Skill |
The animation for when a “Skill” or “Item” is used. |
Dead |
The graphic for when a character is dead. |
Damage |
The animation displayed when the character is hit by an enemy's attack. |
Status |
The animation displayed when the character is afflicted by a [State] such as poison or paralysis. |
Defend |
The animation displayed when the defend command is chosen. |
Walk (Left) |
The animation displayed when the character is walking to the left. |
Walk (Right) |
The animation displayed when the character is walking to the right. |
Victory |
The animation displayed after winning a battle, when experience and level-up messages are displayed. |
Item |
The animation displayed when items are used. |
Animation Type
·Highly variable character animations can be created under Animation Type.
·This is an expansion of “Poses”, so 32 expanded animations can be set (corresponding to the basic pose animations for each actor). The created animations can be displayed in battle by setting them under “Skills” and “Items”.
·The basic animation numbers 1~12 (see above) are required by the system, so these graphics must have the appropriate function. For example, the “Damaged” entry must contain a graphic of the actor being damaged.
12. Pose
Choose the pose animation for the expansion animations. The options available are from “Poses”.
13.Battle Animation
·If the expanded functions are to be used, select the “Expansion” circular button. In the section below displaying battle animation, choose the battle animation to use from the options in “Database/Battle animation”.
·If “Expansion” is to be used for weapon animation when attacking, choosing the desired battle animation from “Expansion” under “Animation to use” in the “Items” tab is necessary.