[Events] → [Events Setup Notes]

 

 

Autorun and Parallel Process Events

 

·Left unchecked, events that are set to [Autorun] or [Parallel Process] will repeat endlessly. In addition, events that are set to [Autorun] will, once begun, stop all other processing until its own commands have finished processing.

·For these reasons, to end events that begin with these start conditions, some appearance conditions need to be set to prevent the events from occurring.

·As a general rule of thumb, [Autorun] and [Parallel] events should only occur when a switch is set to the ON state. The switch's state should be changed by other events, so that the operation of these events can be kept under control.

·If this is not done, please take note that this can cause the game to stop responding when processing of the events start. If the game stops being responsive during playtest, press the Alt and F4 keys at the same time to stop the playtest.