[Database] → [Actors] → [Experience Curve]

 

bm119

 

 

Specifies the amount of experience points required (also known as base experience) to reach each level.

The list on the left side of the window shows the base experience values for each level. The window has two tabs, and the base experience values are displayed as follows.

 

o[Cumulative Experience]

Displays the required experience points to reach a level as the sum of all experience points starting from level 1.

 

o[To the Next Level]

Displays the required experience points to reach a level as the difference between the cumulative experience required for the next level and the current one. Useful for balancing the experience gained from [Troops] during the game.

Settings are carried out based on a combination of 3 values: base value, extra value, and acceleration. By moving their respective sliders, the graph and the values on the left will change. Refer to these while adjusting the values.

 

o[Base Value]

The “basic” value for calculating base experience values. Specify within a range of 1 to 2000.

 

o[Extra Value]

Represents how much the required experience points will increase per level. The larger this value, the greater the difference in base experience between consecutive levels. This is highly responsible for the "steepness" (or lack thereof) of the experience curve.

 

o[Acceleration]

This value will simply be added onto the experience values calculated based on the previous two options. Useful for fine-turning curves (along with Base Value).

If the cumulative experience exceeds 9999999 based on the earlier settings, the graph display will darken. This means that the level will not rise any higher.