[Flash Event]
Function
·Temporarily covers an event with a color and slowly returns it to normal. This gives the effect of a flashing light.
Settings
·Under [Event], choose the character to flash from the dropdown menu. "This Event" refers to the last map event on the call stack.
·Define the [Flash color] using the 4 components [Red (R)], [Green (G)], [Blue (B)] and [Value (V)].
oThe range of possible values is 0~31 (32 levels).
oTo specify their values, either drag their respective sliders, or directly enter the values.
oThe final color will be displayed under [Sample].
·Under [Flash duration], enter the duration of time (unit: 0.1 seconds) that should pass between the color flash and when the character returns to its original colors. The range is 0~1000.
·If [Wait until flashing is complete] is enabled under [Options], the player will not be able to move until this command has finished processing.
Notes
·[Value] determines how strong the flash is. The smaller the value, the less obvious the flash is, so setting it to the highest value of 31 is recommended.