[Key Input Processing]
Function
·Converts the key pressed by the player into a key code (numerical value) and stores it in a variable.
·It is also possible to wait for the player to press a specific key.
Settings
·The keys that can be read and their respective key codes are as follows.
Number: Key (NumLock ON)
1: Direction key down, J
2: Direction key left, H
3: Direction key right, L
4: Direction key up, K
5: Enter, Spacebar, Z
6: Esc, X, C, V, B, N
10: 0, Numpad 0
11: 1, Numpad 1
12: 2, Numpad 2
13: 3, Numpad 3
14: 4, Numpad 4
15: 5, Numpad 5
16: 6, Numpad 6
17: 7, Numpad 7
18: 8, Numpad 8
19: 9, Numpad 9
20: Numpad +
21: Numpad -
22: Numpad *
23: Numpad /
24: Numpad .
Number: Key (NumLock ON)
1: Direction key down, J, Numpad 2
2: Direction key left, H, Numpad 4
3: Direction key right, L, Numpad 6
4: Direction key up, K, Numpad 8
5: Enter, Space, Z
6: Esc, X, C, V, B, N, Numpad 0
10: 0
11: 1
12: 2
13: 3
14: 4
15: 5
16: 6
17: 7
18: 8
19: 9
20: Numpad +
21: Numpad -
22: Numpad *
23: Numpad /
Notes
·Key input is handled using the standard keyboard inclusive of a number pad. On notebook computers and some computers that do not have a number pad, the numpad keys cannot be used regardless of whether the NumLock is ON or OFF.
·Specify the variable to receive the key code under [Variable]. The variable to use can be selected from the [Variables] window which can be opened by clicking the [...] button.
·Specify the variable to receive keypress duration under [Variable] in units of 0.1 seconds. The variable to use can be selected from the [Variables] window which can be opened by clicking the [...] button.
·Under [Allowed keys], specify the keys for which to allow input for the processing of this command. Disabled (unchecked) keys will not be accepted as input.
·If [Wait for Key Input] under [Options] is enabled, processing will not continue until a key is pressed. This is set to active by default.