[Events] → [Pages and Branches]
What are pages?
·For map events, different conditions and content lists can be set on the same event. These are managed in units of “pages”.
·Pages contain the processing of an event from its appearance conditions to its content. 100 pages can be set on a single event. In other words, a single event can be handled 100 different ways.
·The event content that will be processed in-game will be the highest-numbered page with fulfilled appearance conditions.
·Using this setup, entirely different events can be set in the same location by creating pages with appearance conditions based on different switches and variables. The same character can have different conversational content, and new events can appear throughout the story without having to create new maps or waste potential event space on the grid.
What is branching?
·Branches split the processing path on the “Event content” list based on specific conditions. Pages in map events change whether events appear (or change the content list that is processed), but branching changes only the processed content of the current page's list of registered commands.
·When the “Conditional branch” event command is used, a line that splits the event content list based on the specified conditions will be inserted. By registering desired commands on this line, those commands will be processed only when the conditions have been met.
·Similarly, by adding handling when the conditions have not been met, or branching further into the branch, it is possible to create handling when several conditions need to be met. By using branching in this manner, finer control within an event can be achieved based on the desired conditions.