[Database] → [Animations] → [SE and Flash Timing]

 

bm128

 

·Under [Frame #], specify the frame number to set sound effects, flashing, or shaking.

·Under [Sound Effect], click the [...] button to open a window to choose the sound effect file to play when the frame is shown.

·Under [Flash], for [Range], specify the range for which the color should be applied.

 

oNone: Do not flash.

oTarget: Flash the target of the battle animation.

oScreen: Flash the entire screen.

 

·Under [Flash], for [Color], specify the flash color using the 4 components [Red (R)], [Green (G)], [Blue (B)] and [Value (V)] (each has 32 individual levels). [Value (V)] represents the transparency level of the color, and the higher the value, the more opaque it is. In addition, the current color will be previewed under [Sample].

·Under [Shake], specify the shaking range.

 

oNone: Do not shake.

oTarget: Shake only the target of the battle animation.

oScreen: Shake the entire screen.