[Database] → [Animations] → [SE and Flash Timing]
·Under [Frame #], specify the frame number to set sound effects, flashing, or shaking.
·Under [Sound Effect], click the [...] button to open a window to choose the sound effect file to play when the frame is shown.
·Under [Flash], for [Range], specify the range for which the color should be applied.
oNone: Do not flash.
oTarget: Flash the target of the battle animation.
oScreen: Flash the entire screen.
·Under [Flash], for [Color], specify the flash color using the 4 components [Red (R)], [Green (G)], [Blue (B)] and [Value (V)] (each has 32 individual levels). [Value (V)] represents the transparency level of the color, and the higher the value, the more opaque it is. In addition, the current color will be previewed under [Sample].
·Under [Shake], specify the shaking range.
oNone: Do not shake.
oTarget: Shake only the target of the battle animation.
oScreen: Shake the entire screen.