[Battle Processing]
Function
·Enters a battle with enemies.
Settings
·Under [Encountered enemy group], choose one of the following methods to specify the enemy group to fight.
Fixed |
Battle a specific enemy group. Choose the enemy group using the dropdown menu. |
Variable |
Uses the enemy group with the same number as the value stored in the given variable. Choose the variable to use from the [Variable] window which can be opened by clicking the [...] button. |
·Under [Battle Format], choose the battle style from [Normal], [Surprise Attack], [Back Attack], [Preemptive Attack] or [Pincer Attack] using the radio buttons.
The specifics of each type of battle will be handled on the battle screen. If manual placement is chosen on the “Battle Screen” tab, [Pincer Attack] cannot be chosen. Under [Battle background], specify the background image to use in battle.
oUse terrain settings: Use the battle background as assigned to the terrain that the player is standing on when this command is carried out. If a battle background is set for the map, it will be used (similar to normal encounter battles).
oSpecify: Uses a specific background image. Click [...] to display the [Battle background graphic] window, select the file to use from the list, and click the [OK] button to specify the image.
·Under [If escaped], specify handling for when the [Escape] command is selected during the battle.
oCan't Escape: The “Escape” command is disabled.
oInterrupt Event: Event handling will end at that point.
oConditional Branch: Creates a branch for when the player escapes from the battle.
·Under [If Defeated], specify handling for when the player's party is wiped out.
oGame Over: Treated as a Game Over.
oConditional Branch: Creates branches for both win and loss cases.
·If [Preemptive attack] is enabled under [Option], the battle will begin with a pre-emptive attack (starts with the time gauge at MAX) by the player party.