[Main Window] → [Supplementary Features] → [Resource Manager]

 

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·All resource data is managed in the [Resource Manager]. Resource data can be imported (loaded into the project), exported (written to file), or deleted in this window.

·For loadable resource formats, please check the [Resource Standards] topic.

·The names of the parts of the window and their functions are as follows:

 

1.Folder List

·This shows all the folders that contain resource data. Resource data is saved into folders by their type. Folder names and the types of resources they can contain are as follows.

 

Backdrop

Battle background graphics

Battle

Battle animations (spritesheets)

Battle2

Large battle animation sprites

BattleCharset

Set images for characters during battle

BattleWeapon

Battle weapon graphics

Charset

Set images for characters on the map

Chipset

Set images for map tiles (tileset graphics)

Faceset

Set images for face graphics

Frame

Frames displayed on screen (can also be used as battle backgrounds)

GameOver

Still images for game over screens

Monster

Enemy character images (enemy character graphics)

Movie

Video files to be played during events

Music

Sound files to be used as BGM

Panorama

Still images to use as backgrounds

Picture

Still images that can be shown during events

Sound

Sound effect files

System

System graphics

System2

Additional system graphics

Title

Title graphics

 

2.File List

·Shows all imported files in the selected folder. Names of resource data files from the Runtime Package are followed with <RTP> (cannot be deleted).

 

3.Import

·Load resource files into the specified folder, in a format that can be used by this software.

 

4.Export

·Copies the selected file to a specified location on your computer.

 

5.Delete

·Deletes the selected file.

 

6.Import Format

·Specifies the format for image resources when they are imported into the project.