[Database] → [Database Settings]
Database contents
·The [Database] contains various game settings organized by type into the following tabs.
Characters that the player can control. Graphics, initial equipment, growth and other settings can be edited here. |
|
Features of jobs can be edited here. Growth types, skills learned and other settings can be edited here. |
|
Skills that characters can use can be edited here. |
|
These represent “objects” that exist in the world. The features and effects of “Equipment” such as weapons and shields, “Medicines” that recover HP, “Books” that teach skills, among a total of 11 types of objects, can be edited here. |
|
Characters that oppose the actors. Strength, graphics, movement patterns and other features can be edited here. |
|
Groups of enemies. Enemies appear in units of groups in the game. Group structure, terrain they appear on and battle events can be edited here. |
|
An option that gives special physical and/or elemental features to items and skills. The influence they have on characters and other features can be edited here. |
|
Symptoms and mental statuses of characters. The influence they have have on characters and other features can be edited here. |
|
Animation used mainly on the battle screen. |
|
Settings for character animation during battle. |
|
Battle screen layout, commands and other battle-related options can be specified here. |
|
Terrain features of map tiles such as sea and grassland. Damage taken when passed over as well as vehicle passage settings can be made. |
|
Operation of tiles that are used to build the map can be specified here. |
|
Messages used in various situations, names of commands and so on can be set here. |
|
BGM and sound effects, title screen graphic and other game operation settings can be edited here. |
|
Game operation settings that were newly added in this software can be edited here. |
|
Events that will be called frequently in the game can be edited here. |
How to edit options
·With the exception of [Terms] and [System] settings, each type of settings is handled in terms of “data” that have specific functions and features.
·The window is split into left and right sections, with the data ID (number) and name list displayed on the left, and the options for the data and features on the right.
·Data editing is done by clicking the option on the left to edit (the text will be highlighted) and changing the values on the right side of the screen.
oThe [F4] and [F5] keys can be used to quickly change to the previous and next list options respectively.
·Data can be added to a maximum of 9999 list items. To change the number of list items, follow these steps.
1.Click the [Maximum Number] button. The [Change Maximum] window will be displayed.
2.Under [Maximum data entries], enter the maximum number of entries required (*).
3.Click the [OK] button.
·If data in the list is right-clicked, a shortcut menu will be displayed. In this menu, copy, paste and other operations can be performed on the right-clicked entry. The commands in the menu are as follows.
Copy |
Read all of the settings into the clipboard. |
Paste |
Overwrite all settings with the settings on the clipboard (settings can only be pasted on entries of the same type). |
Clear |
Clears all settings. |
Multi-Copy |
Copy the settings for multiple entries at the same time. Enter the number under [Number of copies] and click the [OK] button. The specified data will be copied onto the clipboard. |
·Please take note that if the number of entries is reduced, the excessive entries will be deleted. In addition, if the number of entries is increased, the new entries will be blank.
·The first [Status], [Death] cannot be deleted. This is a rule of games made using this software (used when characters' HP reach 0) and is fixed.